That's for two reasons: 1. on Legendary it will be of little use in this close-quarters area full of cover, and 2. we're saving it for later; it will still be there when you return. Mission: ONI: Sword Base. The glass here can be troublesome; you can use the assault rifle lying around to break it. Your landing site consists of two courtyards, and the Covenant have control of the one to your north. The wall is blasted open revealing Emile fighting numerous Banshees and a Phantom. In the Wraith, travel back via either the icy path or the western ponds (refer to earlier in the guide for battling through either). Then aim down the hill, lock on to a Ghost, and fire a homing grenade at it. It might thus be worth it to let Noble or the troopers enter in first. If the enemies get clustered, move up to the balcony and toss grenades over the side; feel free to use all of them, including the two spare ones left by a dead trooper. Once you're behind the hill, charge your plasma pistol, move around, and disable the Wraith with an EMP. You can easily angle yourself so that you can shoot his head but he can’t shoot you, since his shots will strike the guardrails of his room's balcony. Halo: Reach - ONI Sword Base. So instead park your Wraith out of their sight, and pull out your plasma launcher. The Jackal marksman will likely already be dead, but the Elite Ultra will be watching from the back of the room. Fortunately, the shots lock on. ONI: Sword Base Halo: Reach. Get into the Hog’s driver seat, have the trooper get in the side seat, and have Kat take command of the gauss cannon. Once everything on the second floor is dead, it's time to battle the General. Strafe back and forth to dodge the Wraith's mortars, Sprint if you see one headed your way. Finish them all off, then activate the comms array on the third floor to call in the Gauss Hog. Make sure you have full sniper rifle ammo, a DMR, a Gauss Hog, a trooper with full rocket ammo (which you’ll find more of on the hill where Kat fought the Wraith), and Kat. You'll have more or less the right angle to strike the Revenant and can adjust until the shot connects. Winter Contingency Halo: Reach Nightfall Halo: Reach. You need two players for this. Watch out for plasma grenades, he tosses them very quickly. It pays in the first courtyard battle to save the plasma pistol with the most battery for last. It takes eight rockets to destroy the Phantom and one to destroy each Banshee. At the doorway to the last room on the third floor is more rocket launcher ammo. If you can't get a fix on the Ghosts, move up in the Wraith and stick to the left side of the path for cover. Done right and you'll destroy it and maybe even a few of the infantry that cross the blast zone. ". If you want to nail them all with the Target Locator and clear this area in 30 seconds, here's how. This room is bigger than the first floor's room, and is split into a lower floor and a ramp that leads to a glass balcony above you. Your Wraith can easily hide behind a hill near the start of the area, fire mortars, and take cover with attacked. Halo: Reach: Kill 2 vehicles at once with the Target Locator during ONI: Sword Base. it such a good toy but the gun for the Skirmisher is hard to put on Load more. Keep moving as the Spirit approaches but once it leaves shell everything with the Wraith. They'll jump into the Hog and fire its turret, though they don’t seem to be able to drive it, making them sitting ducks. Wait until all the enemies are dead before going there. Other than some very niche situations, there’s very little reason to use the other abilties. If the Rangers live, fall back. 10: Parting the Sea: Halo: Reach: Beat the par score on Exodus. The Gauss Hog will be able to snipe the hunters from outside. 1. The Grunts on the balcony can't shoot you, but they can toss grenades, so stay under the balcony. Halo Reach: LASO Guide – Part 2: ONI: Sword Base -... Halo Reach: LASO Guide – Part 1: Winter Contingenc... An Intro to LASO/Mythic Difficulty in Halo Reach. Headshot the Grunts, and Kat will move up and push the Elite around the corner. At the other end will be an Elite (usually a Major) and two Jackal Marksmen. March 30, 2018 Ian Francis. At Farragut Station, there are two source of enemies: the Covenant infantry coming out of the power generator house and the Revenant guarding it. Mop up any that are left. EMP when close to prevent it, but if it's already charging you can try jumping in hopes of landing on the Wraith. Shoot some last rockets, watch the Corvette get pierced by MACs, and say hi to Dr. Halsey. Find a piece of cover and stay back. The game's second playable mission ONI: Sword Base won't load for some players. Leaving that room will be several Grunts, but in it might be a BOB. Head for the rock on your left; sometimes going straight forward will cause a glitch where the weapon gets stuck inside the gate threshold and can't be picked up anymore. Your goal is to hijack it. If you're feeling confident, you can exit the Wraith and fight them boots on the ground. Once they're all dead, head into the elevator with Kat, carrying the DMR and the sniper rifle. If you land two shots on the fusion coil just in time, the coil will explode and kill most of the Skirmishers. These are one of two Hunter encounters you’ll have to fight in the entire game if you follow this guide. If you go through here to return to the gate after completing comms last, there will be a single Revenant waiting for you. Once you kill two Grunts, the enemies will retreat. While you're there, try not to enter the pathway to your right that leads to the gate; this will trigger the Skirmishers. Sword Base, Babd Catha Ice Shelf, Eposz. Therefore, this guide will list both. Therefore, the following walkthrough will go in the order of traveling from Airview to Farragut, with specifying notes for either route. Optimally, this means that you’ll be using 1-2 rounds on Grunts and 2 rounds on Jackals. ONI Sword Base is the second Halo: Reach mission. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. For Halo: Reach on the Xbox 360, a GameFAQs message board topic titled "Finally beat ONI Sword Base on Legendary... holy crap. We are now 50 Members Strong! Once you hear Emile say, "That's the way we get it done, Spartan", that means the mission is complete. Their constant streams of fire are harder to dodge than the Revenants’ mortars, and they can quickly strip your shield. You can use the extra shot however you wish. At least three will damage it badly enough that you can finish it off with DMR shots to its hull. Completing the base missions in a Warthog is possible but riskier. And We're on Youtube! Covenant will charge from there and if you shoot quickly you can blast most of them and gain a multikill. Whenever you encounter an Elite, dip behind the nearest cover, charge your Plasma Pistol, pop out and shoot them, then quickly switch to your headshot weapon and tap them once on the head. While Kat and the trooper won’t get into the Gauss Hog if you flip it over the gate’s concrete barriers, the trooper will get in if it’s a Revenant. The Revenants will wait for you to get closer before attacking, and a few Elites and Grunts will accompany as well. Winter Contingency Halo: Reach Nightfall Halo: Reach. Do not hold X to board the Wraith; this will kill the driver but will also damage the tank and knock the door hatch off, making you more vulnerable while driving it. Your email address will not be published. Then drive around the bases for the sniper rifles before heading to the gate. Has anyone found away around this? In this episode of halo reach - master chief collection, we are deployed to Sword Base after a Covenant corvette begins attacking the facility. You can also just grab the shotgun and utilize the traditional “bullfighter” method, where you bait their melee animations to shoot them in the back. If you still have the rocket launcher nearby, you can take it with you too; it will be your panic button inside the base should anything go wrong. He'll first focus on Noble Team and any living troopers, and one fuel rod is all it takes to kill you. On occasion one of the Elites will charge to your balcony. Welcome Spartans to Mission Debrief! If you’re shelling from afar and doing the comms first, then keep your Wraith at the top of the entrance slope overlooking the area and raise your reticle until it aligns with the top edge of Reach's moon Csodaszarvas in the sky; bring your reticule to align with its edge before firing. Instead of entering the room, hop onto that ledge and you can just run over to the ramp that goes to the fourth floor. You’ll also encounter grenades more from the many Ultras. If you’re leaving Airview after activating everything and so heading back to the gate, you’ll encounter the Ghost first, followed by an Elite and Grunt. Take them both out; Kat and the trooper should help you. Toss plenty of presents for the Jackals and Noble Team should help you against the Elite. Instead of going up the ramp to summon him, cross the walkway leading to the BOB’s room. Get The Hell Off My Lawn! Usually he won't leave the balcony while you're still on the second floor. Curiously, this Revenant has a tendency to drive into the ocean right after it’s deployed, so you may not even have to fight it. The troopers you fight with in the courtyard will have assault rifles, shotguns, and maybe one DMR. You'd then have to face him later, but he'll be no threat for now and you won't have to face him until you're ready. Keep your distance and shell them; fall back if you see an overcharge approaching. Circle your Wraith carefully around the boulder between you and their Hog, so that their turret can’t quickly damage your tank. Watch out for the ram it’ll try to do when you’re too close for its gun to hit you. Once most of the small infantry are dead, all but the Ultra Elite will fall back. Aim to the right of the rock, and your mortar should wipe out everything as soon as they land. There are very little downsides to this set, so definitely pick it up while it's still in stores! Once everything on the ground floor is dead, your next objective is the floor on the other side, where there will be Grunts of assorted ranks, a Jackal marksman, and an Elite Ultra. If the player holds onto the target locator until after the comms array or anti-aircraft gun has been activated, the target locator will replenish, allowing the player to call in up to two more bombardments. It's time to return to SWORD Base, but its gate is defended by several Revenants and Ghosts. 2. Make sure everything is dead then activate the generator switch inside the house. So to gain that plasma pistol, let the Grunts charge until they reach the cover in front of you this will bring their weapons close for easy grabbing. Once you've started … July 26, 2552, 11:26 Hours. Your email address will not be published. Once you have the target locator and leave the base, you’ll come across two Wraiths. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Auntie Dot (COM): … If starting from Rally Point Alpha, the Target Locator will have three shots instead or two. Take from the trooper with you (don’t give him your DMR or sniper ) and drop-carry the launcher to the elevator. In Halo: Reach, players experience the fateful moments that forged the Halo legend. If you did this area in the Wraith, go back from the Gauss Hog and arm it as instructed earlier in this section. Don’t worry about helping Emile until these two are dead. When going to Farragut first down an icy road, you'll encounter a Ghost and several Grunts hiding behind some ice stagmites. If you pick up one 85 percent battery, use another pistol for the time being then return for it when the courtyard is cleared. If it is destroyed by the player, it will be immediately replaced by another Phantom, and so on until the anti-aircraft gun is activated. Wait for Jorge to drop his shields, then shoot him three time with needles for him to explode. The level begins on July 26, 2552 near Sword Base, an Office of Naval Intelligence research facility. He's a white-armored Elite dual-wielding plasma rifles. This method can particularly useful for eliminating opposition outside SWORD Base as well achieving large multikills on the ramp just inside the gate. If you’re going from the AA gun to comms, then this area is harder. 10: Moon's Out, Goons Out: Halo: Reach: Beat the par score on Nightfall. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then surprise him with a plasma overcharge and a headshot. Watch out for dropships, and use your DMR to pick them off one by one. On missions where you have Noble team allies, always let them push up in front of you and grab most of the attention. Shell them then proceed up the path. When you’re sure it isn’t stuck, press the button to activate the elevator. Her aim with the mortar is not great and sometimes she’ll drive it away to another area and get it destroyed. It's time to clear out the second floor. His shield recharge in just five seconds, but you'll likely have plenty of ammo. Go into Armor Lock, stand next to the Hog, activate it and charge it to maximum power, then release to send a shockwave at the Hog. Make sure you have a DMR and a sniper rifle, then walk up the ramp. I will select it or go from the playlist and it'll load up and take me right back to the main menu. 4. Data pad 3: ONI: Sword Base (any difficulty) Take the elevator up at Sword Base, kill everything and then find your way up to the forth floor where you'll … If they stand by the rock, aim at it and the shockwave should get them. Since they’re mostly unshielded, you can kill one with 6 Needler rounds or three body shots with the Needle Rifle. If it does, you could possibly grab the Revenant for yourself if it’s within wading distance. Those Ghosts have incredibly long range, and your aim with the mortar is likely not going to be great, as you’ll have to aim extremely high to account for its firing arc. After you reach Jorge and are told to go help Emile, you can skip basically the entire map. Then get out and grab an Armor Lock plug nearby. ONI: Sword Base is the third level in Halo: Reach and is the second playable one. This will also summon the General, and the plan will be to assassinate him or blast with a rocket or overcharge. Drive the Warthog to the entrance to the base and park it before it enters the slope leading to where the Hunters are. If a Wraith has no turret gunner but you're too close for it to mortar you, it will boost and charge into you. Concentrate on the Phantom first, especially its concussion turret. Get in the Wraith's plasma turret and then immediately get out. Don’t let Kat pilot the Wraith. The troopers who come with the vehicles dropped by Pelican will sometimes drive it and accompany your Wraith. It’ll take three snipes on Heroic and four on Legendary. Drive the Warthog to the barricades blocking the pathway to the courtyard. Now it's time to hijack the Wraith. Your team will be fighting four Jackals and an Elite but there are plenty of spare frag grenades in the hallway that you came from. Once you're off the elevator, you'll be in a long hallway facing off against an Elite and a few Grunts. If you’re doing this site first, drive your Wraith to the edge of the pond and park it; If you’re doing it second, park your Wraith at the cliff overlooking the hill. Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Target one of them and let the artillery kill them, then kill the infantry and the gunner on the remaining Wraith. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Since you'll be in a vehicle, the greater ranks won't matter, but on foot you'll expend DMR ammo more quickly. The Elite Generals will be Ultras with concussion rifles on Normal and lower. If you already fought a BOB in the courtyard, this one will not spawn. Move up the hill to the courtyard but stay vigilant; usually a single Elite Major or Ultra and Grunt Heavy will still be alive. Noble Team and any troopers with them will push into the second room with you. That means all of Exodus, the hospital in New Alexandria, and the final wave defense segment in Pillar of Autumn. Headshot the Grunts from a distance, then focus on the Elite. (Rally Point Alpha), Minimum Safe Distance (Rally Point Bravo), Halo 4 : King of the Hill Fueled by Mountain Dew, The Art of Halo: Creating a Virtual World, The Great Journey: The Art of Building Worlds, surprise him with a plasma overcharge and a headshot, https://www.halopedia.org/index.php?title=ONI:_Sword_Base/Walkthrough&oldid=1355218, On average, a good run of this mission on Legendary with no skips or excessive stalling will be roughly 50 minutes to an hour, about a quarter longer than. But now that everything's dead, the two dropships are coming. The mod aims to both add and modify the weapon, enemy, and vehicle sandbox of Halo Reach to maximize the unique roles of each. Once he's dead, move off the balcony into the courtyard and keep picking off enemies. There are two ways to handle them. Once the game hands you a Gauss Hog after the second objective, use that instead. The latter is the safest way. If your target locator is empty but you have the comms array next, then swap it for the launcher. The second portion of the ONI Sword Base mission in Halo: Reach asks players to deal with two objectives, reactivating a nearby relay station and bringing the local AA battery online. Your mission is to clear ONI: Sword Base of all Covenant hostiles, with additional objectives to be added later. The Revenant on the icy path tends to drive itself into the ocean at random. That said, your Wraith can withstand one direct shot from it, and you might still have the plasma launcher if you just came from Airview. If you hijack meleed until the driver dies, then the Wraith will be a smoking wreck on the verge of blowing up when you take control of it. If he's too close to blast, boost and ram into him. Noble Twoslips the chip taken from Visegrad Relay into a data pad and activates it.
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